Initialize engine version: 5.6.6f2 (6bac21139588)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GT 1030 (ID=0x1d01)
    Vendor:   NVIDIA
    VRAM:     1982 MB
    Driver:   31.0.15.1694
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\tranq\Desktop\Dragonboy_vn_v210\Dragonboy_vn_v210_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\tranq\Desktop\Dragonboy_vn_v210\Dragonboy_vn_v210_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\tranq\Desktop\Dragonboy_vn_v210\Dragonboy_vn_v210_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\tranq\Desktop\Dragonboy_vn_v210\Dragonboy_vn_v210_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\tranq\Desktop\Dragonboy_vn_v210\Dragonboy_vn_v210_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\tranq\Desktop\Dragonboy_vn_v210\Dragonboy_vn_v210_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\tranq\Desktop\Dragonboy_vn_v210\Dragonboy_vn_v210_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\tranq\Desktop\Dragonboy_vn_v210\Dragonboy_vn_v210_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.016 seconds
Platform assembly: C:\Users\tranq\Desktop\Dragonboy_vn_v210\Dragonboy_vn_v210_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\tranq\Desktop\Dragonboy_vn_v210\Dragonboy_vn_v210_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.891100 ms
Setting up 3 worker threads for Enlighten.
  Thread -> id: 3038 -> priority: 1 
  Thread -> id: 510 -> priority: 1 
  Thread -> id: 218c -> priority: 1 
init Session_ME
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

init Session_ME
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to create a material from string - this is no longer supported.
 
(Filename:  Line: 1086)

connecting...!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

host: 192.168.1.69
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

port: 14445
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
APP QUIT
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

  at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 
  at System.IO.Stream.ReadByte () [0x00000] in <filename unknown>:0 
  at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0 
  at System.IO.BinaryReader.ReadSByte () [0x00000] in <filename unknown>:0 
  at Session_ME+MessageCollector.readMessage () [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

APP QUIT
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 155 unused Assets to reduce memory usage. Loaded Objects now: 693.
Total: 0.622200 ms (FindLiveObjects: 0.037600 ms CreateObjectMapping: 0.041400 ms MarkObjects: 0.389400 ms  DeleteObjects: 0.153200 ms)

