public class PlayerInfo
{
	public string name;

	public int IDDB = -1;

	public int exp;

	public int level2;

	public int level2Percen;

	public int nextExp;

	public int STT;

	public sbyte index;

	public short point;

	public int win;

	public string aa;

	public int cup;

	public sbyte gun;

	public short clanID;

	public sbyte isMaster;

	public sbyte YELLOW;

	public sbyte GREEN = 1;

	public sbyte RED = 2;

	public short[][] equipID = new short[10][];

	public short[][] equipVipID = new short[10][];

	public short[] gunDame = new short[10];

	public short[] attribute = new short[5];

	public sbyte[] UpOrDown1 = new sbyte[5];

	public sbyte[] UpOrDown2 = new sbyte[5];

	public int[] attAddPoint1 = new int[5];

	public int[] attAddPoint2 = new int[5];

	public bool isVip;

	public bool isReady;

	public int xu;

	public int luong;

	public int nQuanHam2;

	public MyVector itemME;

	public bool isBoss;

	public int maxHP;

	public LevelDetail level = new LevelDetail();

	public sbyte lvl;

	public sbyte lvl2;

	public short[] ability = new short[6];

	public sbyte[] tisoPoint = new sbyte[6];

	public string[] detail = new string[5];

	public int[] dbKey = new int[5];

	public static string[] strLevelCaption;

	public static int[] levelCaption;

	public Image clanIcon;

	public static int vipID;

	public string clanContribute1;

	public string clanContribute2;

	public void getAttribute()
	{
		for (int i = 0; i < ability.Length; i++)
		{
			attribute[i] = ability[i];
			attAddPoint1[i] = 0;
			attAddPoint2[i] = 0;
		}
	}

	public void setAllEquipEffect()
	{
	}

	public void getMyEquip()
	{
	}

	public void getVipEquip()
	{
	}

	public string getStrMoney()
	{
		return xu + L.xu();
	}

	public string getStrMoney2()
	{
		return xu + L.xu();
	}

	public void clearAttAddPoint()
	{
		for (int i = 0; i < 5; i++)
		{
			attAddPoint1[i] = 0;
			attAddPoint2[i] = 0;
		}
	}

	public void getQuanHam()
	{
	}

	public int getExp()
	{
		return exp;
	}
}
