public class Small
{
	public Image img;

	public int id;

	public int timePaint;

	public int timeUpdate;

	public Small(Image img, int id)
	{
		this.img = img;
		this.id = id;
		timePaint = 0;
		timeUpdate = 0;
	}

	public void paint(mGraphics g, int transform, float x, float y, int anchor, bool isClip)
	{
		g.drawRegion(img, 0, 0, mGraphics.getImageWidth(img), mGraphics.getImageHeight(img), transform, x, y, anchor, isClip);
		if (CCanvas.curScr != CCanvas.gameScr && CCanvas.gameTick % 1500 == 0)
		{
			timePaint++;
			timeUpdate = timePaint;
		}
	}

	public void update()
	{
		if (CCanvas.curScr != CCanvas.gameScr)
		{
			timeUpdate++;
			if (timeUpdate - timePaint <= 1)
			{
			}
		}
	}
}
