namespace Assets.src.player
{
	internal class ClanImage
	{
		public string name;

		public short idImage;

		public int xu;

		public int luong;

		public static MyVector vClanImage = new MyVector("vClanImage");

		public static MyHashTable idImages = new MyHashTable();

		public static void addClanImage(ClanImage cm)
		{
			GameService.gI().clanImage((sbyte)cm.idImage);
			vClanImage.addElement(cm);
		}

		public static ClanImage getClanImage(sbyte ID)
		{
			for (int i = 0; i < vClanImage.size(); i++)
			{
				ClanImage clanImage = (ClanImage)vClanImage.elementAt(i);
				if (clanImage.idImage == ID)
				{
					return clanImage;
				}
			}
			return null;
		}

		public static bool isExistClanImage(int ID)
		{
			for (int i = 0; i < vClanImage.size(); i++)
			{
				ClanImage clanImage = (ClanImage)vClanImage.elementAt(i);
				if (clanImage.idImage == ID)
				{
					return true;
				}
			}
			return false;
		}
	}
}
